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Meshingun | Mexico - Day of the Dead | Decals

Mexico - Day of the Dead Megapack: https://www.fab.com/listings/a4d2cb3f-d54f-42c2-87fb-2367d33e1bd0
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I worked as contractor Artist, on Day of the Dead project with many other talented artists.
I created these three decals in Blender, where I modeled and sculpted the manhole covers. The baking was done in Marmoset, and I handled texturing in Substance Painter.
I tested the decals in Unreal Engine using the decal material provided by Meshingun. Thanks to its Parallax Occlusion Mapping (POM) system, I was able to control the depth effect through the height map, achieving a more realistic surface appearance.

References and direction for these assets were provided by Art Director Alireza Heidari.

Big thanks to Alireza Heidari for the opportunity and for all the valuable feedback that helped me grow and contribute to such an awesome project!
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All Rights Reserved by Meshingun Studio Inc.

https://www.artstation.com/meshingun-studio
https://www.artstation.com/alirezaheidari1

Manhole - POM system