- Creating high-quality 3D environments for an ongoing project.
- Responsible for modeling, texturing, and set dressing.
- Collaborating with the art director to ensure quality and optimization.
- Responsible for modeling and texturing props and decals, using a high-to-low poly workflow.
- Integrated assets and materials into Unreal, ensuring proper functionality and optimization.
- Handled set dressing of the main map, managed collisions, and created LODs to optimize performance.
- Created prefabs to streamline asset usage across the project.
- Collaborated with a team to achieve project goals and maintain visual and technical consistency.
- Designed and created a modular 3D asset of a medieval Italian village for the Fab store. Handled the entire work pipeline: concepts, modeling, texturing, materials, set dressing, foliage, lighting and integration into Unreal Engine.
- Various 3D modeling and rendering projects, including assets created for 3D printing
- Responsible for creating the concepts for the main characters and designing the promotional art for the video game